PlayMaker News > Work In Progress...
Grid-based path movement
(1/1)
marcos:
Hey,
Kind of wish there was a small works thread over here, but anyway, I made a little movement system with Playmaker and Curvy. It prevents the player from changing the path until the movement is finished, and limits you to adjacent tiles.:
//www.youtube.com/watch?v=G1XsAyxbg8Y
Next step would maybe be recording tile locations so you can backtrack if you make a mistake or something. Even just the ability to cancel drawing a line, I guess.
Got a basic idea for a game to use this in, but the design needs refining.
Mark
coffeeANDsoda:
For the record, you are developing a grid based system without relying on setting up the objects fsm to follow other empty objects?
marcos:
Pretty much.
Just gets the X and Z of the underlying tiled cubes and adds a control point to a curvy spline. :)
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