PlayMaker News > Work In Progress...

Grid-based path movement

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marcos:
Hey,

Kind of wish there was a small works thread over here, but anyway, I made a little movement system with Playmaker and Curvy. It prevents the player from changing the path until the movement is finished, and limits you to adjacent tiles.:

//www.youtube.com/watch?v=G1XsAyxbg8Y
Next step would maybe be recording tile locations so you can backtrack if you make a mistake or something. Even just the ability to cancel drawing a line, I guess.

Got a basic idea for a game to use this in, but the design needs refining.

Mark

coffeeANDsoda:
For the record, you are developing a grid based system without relying on setting up the objects fsm to follow other empty objects?

marcos:
Pretty much.

Just gets the X and Z of the underlying tiled cubes and adds a control point to a curvy spline. :)

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