playMaker

Author Topic: Problem with GUI buttons when making a spot the difference game  (Read 1177 times)

MickeyMe

  • Playmaker Newbie
  • *
  • Posts: 3
I could be going completely wrong about it from the get go, but this is what I'm trying to do:

There are invisible objects for each element:

The main image. It calls draw texture which are the two images you use to spot the difference.

Then I created a separate element for each "difference". These involve two gui button each (one placed over the area of difference on each one of the two images) and a draw texture response with two circles over the two differences (so it doesn't matter if you tap on the difference on the right side or the left side).

It works well when I do the first difference. When I create a second element for the next difference it still works (I can see that the event is called), but I can't see the texture that is supposed to be drawn (little circles around the differences).

Is there a problem with having two different objects creating gui buttons? I'm confuseddd.
« Last Edit: July 01, 2014, 11:42:58 PM by MickeyMe »