Hello,
- About every frame actions vs "changed", I understand they all are every frame, but some have option to switch that off, like Bool Test etc.
- In other posts I read there are heavy actions like "find gameObject", maybe there are more?
- OnTriggerStay, there are lots of topics that this shouldnt be used, but I have a question.
If I use it like for 0,2 sec does that take lots of performance…?
I use it when Player enter a trigger, trigger waits for exit, but if another player enters and exit, trigger checks with OnTriggerStay for 0,2 sec if there are other players in zone and goes to another state. Is that OK?
Seeing these type of topics gets me thinking, maybe its a good idea to collect these "heavy / notRecomended / useWithCaution" actions in a sticky post with tips?
Most part the performance is in your hands how you make the app/game, but these "tricky" things is good to know.