Hello,
I don't yet own this product, but I've been watching tutorials to justify purchasing. So far, it looks like it would definitely save me time. However, I have a concern I'd like to have addressed before I commit to a purchase. I tried searching the forums but didn't find anything that helped:
In the tutorial videos there were a variety of FSMs created that would just listen for events and then process them when the event was eventually caught. The FSM processes the event by moving to another state to deal with event, and then back to the listening state to listen for the event again (i.e. Health Manager). If multiple events get thrown at this FSM (in the same or next frame), will this FSM set up have a chance at missing an event because it is in another state? If so, is there a way to prevent this using playmaker or would I have to write my own code? Any help is appreciated.