Greetings,
I'm using an iTweenMoveTo action and have specified 3 PathNode GameObjects in my scene. I've dragged them into the PathNodes inspector and I see the yellow path being drawn in the Scene correctly.
When I attempt to move a path node using the Handles widget in the Scene, I see the path update and I see the Vector in the inspector change with the amount I've dragged (as expected), however, after I'm done moving the handles and I select any other GameObject in the Scene, the Vector offsets get reset back to their original values.
If I specify a Vector offset manually using the keyboard and hit 'return', the values do persist. It seems to be an issue with the handles, but I've been unsuccessful debugging iTweenMoveToActionEditor.cs.
I'm running Unity 4.5.1f3 with the latest version of PlayMaker on a Windows machine.
Thanks for your help.