Hello, i have an issue when using an object pooling system , for projectiles , which are spawned from a certain point . the first time they are spawned and
released through a mouse event or swipe event , they behave correctly and run
through the projectile FSM fine , but then when they are called up again and the FSM
has previously gone through a cycle , the projectile no longer works as it should with
the add force that is intended , i have tried setting force and velocity change with the same results , is there a way to reset the FSM loop so appears like it hasn't been activated ?
so every time it's called upon it's in a 0 loop on all states ?
thanks