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Author Topic: How to select a random transform within a NavMesh?  (Read 1530 times)

cmonroy

  • Playmaker Newbie
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How to select a random transform within a NavMesh?
« on: August 06, 2014, 04:23:32 PM »
Hello.

My scene has a grid of roads, sidewalks and buildings, each in its own layer, and a navmesh for the roads has been defined. I want to randomly spawn cars over the roads only, but for that I need a valid vector3 range or the cars would be spawned all over the other layers as well.

Any idea?

Thank you.