Author Topic: 2d grid pathfiding  (Read 1382 times)


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2d grid pathfiding
« on: August 05, 2014, 11:23:33 AM »
Hi there !

I need some help with pathfinding.
I have a grid of 6*7 slots, and I want my AI units to be able to move across the board avoiding obstacle.
It has to cross a group of  friendly units to attack an enemy for example.
Do you know how to go for this ?
I am studying Best First Shot alogorithm but I am afraid it is slightly over my level.
I was wondering if someone is aware of a (cheap) package for Playmaker,
or has pointers how to start building such a system.

Thank you
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Re: 2d grid pathfiding
« Reply #1 on: August 06, 2014, 01:29:17 PM »
There is an indie version of the famous A* navigation algorithm at:


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Re: 2d grid pathfiding
« Reply #2 on: August 06, 2014, 01:35:01 PM »
Or Unity pathfinding.

Using this with provided custom actions.