playMaker

Author Topic: A peek into Sunset's game logic  (Read 2182 times)

thatnzguy

  • Playmaker Newbie
  • *
  • Posts: 43
A peek into Sunset's game logic
« on: June 15, 2015, 06:53:37 PM »
This article was posted today, showing some FSMs that Tale of Tales used in their game 'Sunset'

http://gamasutra.com/blogs/MichaelSamyn/20150612/245971/Infinite_machinations.php

mdotstrange

  • Hero Member
  • *****
  • Posts: 555
    • Can't code? Who cares! Make games anyway!
Re: A peek into Sunset's game logic
« Reply #1 on: June 18, 2015, 08:22:37 PM »
Thanks for the link!
Indie game dev and instructor at the Strange School. Learn Playmaker at the Strange School!

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: A peek into Sunset's game logic
« Reply #2 on: June 19, 2015, 12:40:44 PM »
This worried me a bit because some of the reviews in the game said it crashed on them rendering it unplayable...
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez