Hi,
yes, so what this script does is control every state and switch bool animator values to false and then set the animator value to true on the animation you want.
basically, in PlayMaker, this can be done via a broadcast event passing as a string the name of the animation you want to play.
Each fsm controlling a specific animator, can check this event, and if the name doesn't correspond you stop, else you play.
Bye,
Jean