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Will "uPhysics" work with playmaker?
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Topic: Will "uPhysics" work with playmaker? (Read 1730 times)
PaulH
Junior Playmaker
Posts: 50
Will "uPhysics" work with playmaker?
«
on:
August 22, 2014, 11:21:22 AM »
Hi all
I have a question regarding the asset store plugin 'uPhysics'.
https://www.assetstore.unity3d.com/en/#!/content/13241
if i buy this app and simply use their colliders etc instead of unity's colliders (to speed everything up and achieve better performance) will all the playmaker actions still work as usual? (triggers, collisions, etc etc etc...)
Im building a game for ios/mobile that has quite a few moving objects, all with colliders/rigidbodies that are simply hammering the frame-rate, even after all optimizations i know of.
This uPhysics app seems like it will fix the issue but with my entire game made with playmaker im not sure if it will work as normal if i simply switch out the colliders etc with uPhysics?
Any help would be most appreciated.
Many thanks
Paul
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Will "uPhysics" work with playmaker?
«
Reply #1 on:
December 22, 2014, 03:39:19 AM »
Hi,
I am not sure uPhysics will work as a direct replacement. Have you contacted the author and ask for this?
If the author is willing to support PlayMaker, redirect him to me, we'll investigate together.
Bye,
Jean
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Will "uPhysics" work with playmaker?