playMaker

Author Topic: Collision detection  (Read 1685 times)

Abdou23

  • Playmaker Newbie
  • *
  • Posts: 30
Collision detection
« on: August 24, 2014, 08:13:00 AM »
Is it necessary to have an empty game object as trigger to properly detect collisions ?
Without using it it kinda half works, like it knows there is collision, but not doing all tasks, like updating score etc, but with empty game object it works fine.
So, what is the point of that ?

sebaslive

  • Hero Member
  • *****
  • Posts: 572
    • Frame Tale Studios
Re: Collision detection
« Reply #1 on: August 25, 2014, 04:47:29 PM »
Collisions should work with or without it being empty or not. What may make it act funky is the actual rigidBody itself. At least in my personal experience.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez