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FPS + playmaker + FPS Control
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Topic: FPS + playmaker + FPS Control (Read 3470 times)
colpolstudios
Sr. Member
Posts: 363
FPS + playmaker + FPS Control
«
on:
October 09, 2014, 07:18:44 PM »
Hi, I am playing around with this FPS Control:
https://www.assetstore.unity3d.com/en/#!/content/5348
However I am using this asset for the scene:
https://www.assetstore.unity3d.com/en/#!/content/13881
With that in mind only some areas are tagged, to allow for ray cast hit.
Areas:
Starting point "
main hall
", if lock shot then a little into this area.
Elements added:
pick up sound, reload, shooting and door sound.
I wanted to see how the
https://www.assetstore.unity3d.com/en/#!/content/13881would
cope in a new setting and well the demo says it all.
DEMO:
https://dl.dropboxusercontent.com/u/150707256/FPS%20KIT%20flying%20robots/FPS.html
Personally I like the models used in this version.
As RAIN is quite hard to fully understand I have yet to try and use Ai within the scene.
What advice would you give on an easy but free Ai?
«
Last Edit: December 13, 2014, 10:58:51 AM by colpolstudios
»
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colpolstudios
Sr. Member
Posts: 363
Re: FPS + playmaker + FPS Control
«
Reply #1 on:
October 31, 2014, 07:55:52 AM »
small update: foot step sounds added:
No more updates are pending so enjoy the demo:
DEMO:
https://dl.dropboxusercontent.com/u/150707256/FPS%20KIT%20flying%20robots/FPS.html
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