playMaker

Author Topic: Clipping Geometry Dynamically?  (Read 1299 times)

brixX

  • Playmaker Newbie
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  • Posts: 3
Clipping Geometry Dynamically?
« on: August 26, 2014, 04:14:02 PM »
Hi :)

I'd like to create a volumetric light effect (for example a flashlight beam that becomes visible as the player enters a foggy area).
To do this I created a simple cone and mapped an additive particle shader on it (here's a quick overwiev of the technique behind it: http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html)

But now the tricky part: How can I prevent intersections with other 3d objects in my scene? I thought of a dynamic clipping of the cone geometry as soon as it hits another object but I'm not sure how to setup something like this.

Any sggestions?

Cheers!