playMaker

Author Topic: Playmaker v1.7.7.2 Still Get Error Loading Action Unity 4.5  (Read 2195 times)

AbsurdInteractive

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Playmaker v1.7.7.2 Still Get Error Loading Action Unity 4.5
« on: August 28, 2014, 05:58:17 PM »
As mentioned in the Unity forums by Ben BearFish:

http://forum.unity3d.com/threads/playmaker-visual-scripting-for-unity.72349/page-30

We're still getting an Error Loading Action in xCode, but not in the editor. We're using the latest Unity 4.5 on a Mac.

Here's the full output:
Code: [Select]
System.MissingMethodException: Method not found: 'Default constructor not found...ctor() of UnityEngine.Collision2D'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Init()
PlayMakerFSM:Awake()
« Last Edit: August 28, 2014, 06:10:27 PM by AbsurdInteractive »