Hi,
I've tried to research a solution to this but I cant seem to find one. I believe what I'm trying to accomplish should be fairly simple.
I'm trying to use a playmaker action to grab a public float from a .cs script and store it in a playmaker public float which I can use in my playmaker FSM's. The float value I'm attempting to retrieve from the script is the Health of the player so it constantly changes.
If someone can point me in the right direction I will be extremely grateful.