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Author Topic: Sword fighting game difficulties  (Read 1586 times)

Twisted Apple

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Sword fighting game difficulties
« on: September 03, 2014, 02:00:51 PM »
I am thinking of making a (first person) sword fighting game(similar to Mount & Blade, Chivalry...), but I don't know witch is the best way to implement some features

1.) Combat system: I can't decide between collider based combat or raycast based combat
2.) Directional attacks: some way to choose a specific attack direction by only using the mouses movement

 Ty for all the help in advance

Lane

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Re: Sword fighting game difficulties
« Reply #1 on: September 03, 2014, 02:19:41 PM »
Chivalry's fighting system is super complex, I'd suggest something a lot simpler in scope before trying to tackle something along those lines. You could probably mock up something clunky using with Mecanim IK and straight Physics, but getting beyond that would take a significant amount of work and experimentation, let alone trying to do the networking nightmare that would become if you were interested in multiplayer.
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