playMaker

Author Topic: Camera Fade, Draw Fullscreen Color and GUI sorting  (Read 2238 times)

JonathanBurroughs

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Camera Fade, Draw Fullscreen Color and GUI sorting
« on: September 05, 2014, 09:09:55 AM »
Hey all,

I've started to implement a basic GUI in my game using Unity's own GUI system, with PlayMaker handling the logic.

The first stumbling block I've encountered is that I've been using Camera Fade and Draw Fullscreen Color for masking some gameplay transitions. Both of these effects render over the top of my GUI, meaning that if, for example, you open the pause menu when the scene is faded down then the pause menu is obscured.

A workaround for now is to disallow pausing during these transitions, but this feels poor from a usability perspective.

Does anybody have any advice on the best way to proceed?

Right now I'm investigating making my own fade up / fade down system and figuring out how to control the render priority of GUI layers.

JonathanBurroughs

  • Junior Playmaker
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  • Posts: 73
  • Some kind of independent game developer
    • @HiFiHair
Re: Camera Fade, Draw Fullscreen Color and GUI sorting
« Reply #1 on: September 05, 2014, 09:12:36 AM »
Ah, I've just seen this:

http://hutonggames.com/playmakerforum/index.php?topic=4260.0

Does "lack of content ordering" mean that Unity UI won't be able to achieve what I've described?