playMaker

Author Topic: Reducing touch "sensitivity"  (Read 1539 times)

cdutoit

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  • Posts: 28
Reducing touch "sensitivity"
« on: September 05, 2014, 01:56:42 PM »
Hi -

I've created a FSM using the various touch actions. This allows a user to take his finger and draw a line on the screen as they move their finger.

However, due to the sensitivity of touch, if the user "wiggles" their finger you get a lot of "noise" lines being drawn. So if for example you're trying to draw a square with your finger, if you slow down or come to a stop to change direction, but with the slightest movement detected it draws to each new location. I hope I explained that well enough to understand.

How do I discount/ignore the "slight" or minor movement and just acknowledge the broader strokes, so that a user can properly draw a square (for example)?

Thanks for any ideas

Phuzz

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  • Posts: 101
    • Bzilla Games
Re: Reducing touch "sensitivity"
« Reply #1 on: September 05, 2014, 04:17:37 PM »
I have a brick breaker type of game and had this problem, the paddle would move way too fast with the touch, what I did was get touch info then divide the float result so it can break down the sensitivity of the paddle movement, I dont know if this applies to your project but I hope it helps.
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