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Author Topic: UnityAds  (Read 43748 times)

escpodgames

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UnityAds
« on: September 07, 2014, 11:42:11 PM »
[Edit] for Unity 5.2 support, please go to the dedicated thread


Basic actions for UnityAds on 5.1 and previous

Any questions or requests for more features, just ask.
« Last Edit: October 08, 2015, 08:34:55 AM by jeanfabre »

sebaslive

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Re: UnityAds
« Reply #1 on: September 11, 2014, 11:51:12 PM »
I haven't messed around with this yet but hot diggidy dog! Do these ads work with admob or is this Unity's own ad service?
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escpodgames

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Re: UnityAds
« Reply #2 on: September 12, 2014, 12:02:13 AM »
It's just unity ad service, they only advertise games.

marcos

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Re: UnityAds
« Reply #3 on: September 12, 2014, 11:51:52 PM »

Any questions or requests for more features, just ask.

These would be awesome when you have the time:

np, I'll be adding allowPrecache, isInitialized, isShowing and isSupported actions as well as a separate isReady/show ad action when I get time.

Thanks again for these! :D



Edit: Also, being able to choose placement IDs for unskippable, incentivised advertisements would be excellent, then testing if these ads have been completed or skipped.
« Last Edit: September 13, 2014, 09:04:09 AM by marcos »

m3ndi3

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Re: UnityAds
« Reply #4 on: November 04, 2014, 12:38:33 PM »
Can you please include the completed video rewards??

escpodgames

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Re: UnityAds
« Reply #5 on: November 04, 2014, 03:08:15 PM »
Will work on this later in the week :)

cloud03

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Re: UnityAds
« Reply #6 on: November 07, 2014, 03:48:45 AM »
Thanks a lot for the action for unity ads, and here the modified version a bit, for initialize, I've added an option for test mode, and for the showAd, I've added an option to use ad placement id, and another option to pause engine while ad is running...hope it is useful...

marcos

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Re: UnityAds
« Reply #7 on: November 07, 2014, 06:32:05 AM »
Awesome! I'll likely give these a whirl on the weekend.
Thank you :)

marcos

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Re: UnityAds
« Reply #8 on: November 11, 2014, 11:32:55 PM »
Done some testing with them. The pause engine while running option sometimes stalled my game when I showed an advertisement after application load. Seemed to work fine aside from that. I've just disabled the option for now, everything is working swimmingly. :)

Thanks again!


cloud03

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Re: UnityAds
« Reply #9 on: November 12, 2014, 01:06:27 AM »
My game is using pause while running too, and it is working nicely, so I've no idea what causing that, maybe conflicting with another script?

escpodgames

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Re: UnityAds
« Reply #10 on: November 12, 2014, 01:27:54 AM »
Maybe im blind but I can't find any info on placementID other than "pictureZone" and "The default placements that are created for your game are:

default placement: Video ads, skipping enabled after 5 seconds
Rewarded placement: Only videos, no-skipping allowed
Picture only placement: For places where full video ad-experience would not fit."

Any idea on what the ID's are?!

EDIT -
defaultVideoAndPictureZone
incentivisedVideoZone
pictureZone
« Last Edit: November 12, 2014, 02:28:12 AM by LampRabbit »

escpodgames

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Re: UnityAds
« Reply #11 on: November 12, 2014, 01:29:34 AM »
Also "The pause issue is fixed on iOS, but appears to still be an issue on Android with ~15% rate of occurrence"

PaulH

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Re: UnityAds
« Reply #12 on: December 10, 2014, 10:56:42 AM »
Can you please include the completed video rewards??

yes i'm also in need of the actions for this, if anyone can help?

cloud03

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Re: UnityAds
« Reply #13 on: December 10, 2014, 07:07:29 PM »
Hi PaulH, please check the script attached below, haven't got the time tested it, but I think it should work, let me know the result...

note: just rename the file back to UnityAds_ShowAd.cs (without version number).

PaulH

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Re: UnityAds
« Reply #14 on: December 10, 2014, 07:34:49 PM »
Hi PaulH, please check the script attached below, haven't got the time tested it, but I think it should work, let me know the result...

note: just rename the file back to UnityAds_ShowAd.cs (without version number).

Hi

yes it worked perfectly, so thank you so much, i truly appreciate your help.

Thanks again

Paul