Author Topic: Cannot select FSMs on object after Maximizing playMaker Editor window  (Read 1424 times)


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I tried submitting this bug through Unity - but it generates an error. (Error Submitting Report: 500 Internal Server Error)

If the user maximizes the PlayMaker editor window, and then exits the maximized mode - it will then not be possible to select the dropdown option to get to any other FSMs on your object.

This also applies to any other prefab that you subsequently select - the first FSM will automatically be shown, but you will not be able to access the others on that object.

The way to fix this is to play your scene, and stop it - then you can access all FSMs as normal.

Would be lovely to see this fixed for 1.8.0  :)