Author Topic: Unity 4.6 - Global Events not received if FSM was copy & pasted to object  (Read 1631 times)


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Not sure if this is a Unity or PlayMaker problem.

I've logged a bug with Unity just incase it's them.


If I create a new FSM on my uGUI object, then the onClick's are received fine.

However if I copy & paste an existing FSM and put it on my uGUI item, it doesn't recognise any onClick events sent. (even though it's the exact same receiving global event, and effective the same FSM)

Something weird is going on there. I guess to transfer things across, you have to select your states and copy&paste those, rather than right-clicking and selecting Copy FSM as that's borking things.