Hey, as you can see above I've got a ray casting into the scene checking if there's any GO under a specific tag reflecting that on a string & added an action that checks whenever this bool goes true.
so, the issue is that there's an 'every frame' option that i dont seem to understand how it works because when i tick it on it crashes due to over a 1000 checks in a fragment of a second.
i could easily solve this by having a state with a wait action of 0.1 but i'd prefer understanding what went wrong here,
thanks!