Hey Alex, thanks for the reply and thanks for the offer to help.
Basically, I'm trying to trigger random events based on what time of day it is.
I figured that time script I'm using for the clock would be a good way to start, not really knowing if their is a way or a better way to do this within Playmaker already.
Maybe you could help me figure out if this is the best way to go about doing it.
Ok, I'm going t o have about 30 different objects with FSMs that are listening for their own number, to fire off. At certain times of the day, let's say every half hour, (30 seconds in game time) I will generate a random number between 1 and 30. Each FSM will be listening for that random number and if the number matches, then it will allow the rest of the FSM to be executed.
Or, I could just continue doing my original path and request a little help with you helping me figure out how to make a custom action.
Regardless, thanks for your time!