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Author Topic: Loop objects  (Read 1902 times)

Rabagast

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Loop objects
« on: October 14, 2014, 05:37:08 PM »
Hi!

I'm have some prefabs of the ground which I want to create and place them in the scene. I use iTween Move To on the ground, and when the iTween Move To is finished, the ground will be destroyed and a new ground will be created, but after the previous one, without any space between the grounds. And here is my problem. I try to figure out what is the best way to to this. Every time a new ground is created, there will be a little space. I don't get it 100 % exact.

What is the best way to do this?


Thanks! :)
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jeanfabre

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Re: Loop objects
« Reply #1 on: November 27, 2014, 02:02:15 AM »
Hi,

 When the tweening is finished, move it manually to the final known position. It happens in some code ( it's a bug, yes) that te animation is ended just the frame before the target value.

 Bye,

 Jean

Rabagast

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Re: Loop objects
« Reply #2 on: December 09, 2014, 06:57:26 AM »
Hi, Jean!
So you mean that I should set new position, instead of destroy it and create a new one?
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jeanfabre

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Re: Loop objects
« Reply #3 on: January 19, 2015, 03:01:34 AM »
Hi,

 yes, simply force the position to the value you know is right. keep the object you have used during animation, nothing wrong to do this, i'ts actually better it saves perf ( destroying and creating is costly)

 Bye,

 Jean