playMaker

Author Topic: Prefab creation problem with internal fsm action  (Read 1199 times)

cedrico

  • Playmaker Newbie
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  • Posts: 8
Prefab creation problem with internal fsm action
« on: September 24, 2014, 09:08:59 AM »
Hey to the community, first post here, just bought my playmaker today!
After watching awesome Christopher Orth tutorials i had a go at my first fsm.
It turned out really great but:
My prototyping so far:
Have an animated chest done in external package, anim is triggered in legacy mode.
I check for mouse picking on particular layer and particular tag for gameobject stored in a local variable. FSM runs fine but when i make a prefab out of my chest i don't have the ability to open multiple chests indenpendantly.
Is there a way i can keep my tag and layer check and still drag and drop multiple chests on scene ?
I guess my problem is to externalize my tag from the prefab, set and get tag seem what i need, i can create and expose gameobject variable but just can't change de tag even when i type it in the exposition slot, it won't change on top in the editor, what is the work around ? I woud really appreciate some feedback
THX a lot

Really would appreciate your feedback!
« Last Edit: September 25, 2014, 12:05:08 PM by cedrico »