Hi!
I was making score system with Playmaker for my Game in Unity 4.6.
So I created UI -> Canvas and added Text component to it. (Because somehow if there is Text(with Text component) as a child I don't get any results)
So I have a player when it touches the Trigger - I Send Event to Score_Manager where it adds 1 point to integer variable - then coverts it to the String variable - then passes ( uGui Sent) to Canvas with Text Component.
The Deal is that I see my score updated when the scene is restarted but I want to see it real-time when I got triggered.
BTW please advise me a smart way to keep the Highest score in order to integrate it with playmaker to GameCenter.
Thank you ^)