Hi Everyone,
Was working on this for a while, and finally found time to finish it
You can get it on the
Ecosystem or download it below:
PlayMakerStateSynchronizer.unitypackageSo, now you can synchronize two fsm together. You define an Fsm source and an Fsm target, the target will check the source and if the active state name on the source is found on the target and it's not the current active state it will transit automatically.
You have several options for matching rules, like you could have "State 2 bis" in your target, and if the source enters a state named "State 2", nothing will change if you have set the rule to "If Doesn't Start With" or "If Doesn't contains" for example. this allows for more advanced synchronization.
It's straight forward to use, but I am wrapping up a demo to illustrate it, coming up mid next week.
Bye,
Jean