playMaker

Author Topic: PsVita controls  (Read 11960 times)

lioncirth

  • Junior Playmaker
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  • Posts: 74
PsVita controls
« on: October 03, 2014, 11:15:24 AM »
Hi

I am using Graham's platform kit for playmaker and love it

My plan is to port the game to PSVita but not sure how to get the PsVita controls to interact with unity and playmaker - does anyone have experience in this or can help?

Thanks

4ppleseed

  • Full Member
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  • Posts: 226
Re: PsVita controls
« Reply #1 on: October 06, 2014, 11:55:39 AM »
It's pretty simple. The Axis match up and Buttons too. If you get your game working on controller (XBOX PC etc) then it'll work fine on the Vita (you might just have to swap a few of the buttons around as there's a slightly different layout).

I'm at work but I'll post the full layout when I get in.

Here's all the button layout info:
https://psm.playstation.net/static/general/all/unity_for_psm/en/Documentation/Manual/PSMInput.html
« Last Edit: October 08, 2014, 03:59:45 PM by 4ppleseed »

lioncirth

  • Junior Playmaker
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  • Posts: 74
Re: PsVita controls
« Reply #2 on: January 13, 2015, 04:20:21 AM »
Thanks

Still need to look into this, will take a closer look once this first level is done and optimized then I can test it :)

CarmaSmitherman

  • Playmaker Newbie
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  • Posts: 7
Re: PsVita controls
« Reply #3 on: December 04, 2018, 12:14:12 AM »
I think you can simply goe for the PSVita to play high graphics game as you want and I am sure that this system may support every game.

rpgmaker12

  • Playmaker Newbie
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  • Posts: 9
Re: PsVita controls
« Reply #4 on: July 11, 2020, 07:31:47 AM »
man, i miss the vita
does any one still program for it?
especially in playmaker