Hello,
I have a 2 state FSM with the first drawing a GUI.Box (with a texture in the slot) and a GUI.Button.
The second state also has a GUI.Box with a different texture in the slot.
I am simply trying to change the texture based on the click of the button. The button is pressing and the event passing, but no change??
The texture however doesn't change. I have fooled around for a while but can't see what I am doing wrong. Is the GUI.Box not supposed to be used this way?