I'm new with Playmaker and nGUI and still trying to wrap my brain around certain concepts, so forgive me if the answer to this is obvious.
I am using the
nGUI Tools Add Child action to add spell slots (with FSMs of their own) into an nGUI grid. The grid contains the FSM with the action that adds the children.
I've got that working just fine, but I'm not sure how to access one of the child objects once it's been added, so I can do more stuff to it in the same action list that added it.
Is there a pointer variable to the child game object some where I'm missing?
Thanks!