Hi All,
I guess this is also an introduction. I got playmaker for a while now but am only starting to use this.
I'm an artist who wants to make own game but I lack in my programming skill.
I bought a 2.5D platformer kit at the unity store and was thinking to combine it with playmaker.
Now I got an issue, the kit doesn't do "Ledge Hang/Climb", "Ladder Climb" and "Rope Swing", which is quite crucial for my gameplay.
I was trying to do those actions using playmaker, but I run into a problem. When I enter the "ladder" trigger, how do I turn my movement off when the user starts climbing. I was following a tutorial and couldnt figure out how to make the movements as FSM. The kit has a very nice physics and all but will it be easier in the long run if I do everything in Playmaker?Is there a way to over ride the movement input in C# to Playmaker FSM?
I will update my game progress in this forum at a future time.