Hi there, I'm an artist traditionally, so I decided to get play maker to help me out..as lines of code somewhat terrify me
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I've been going through the beginner tutorials and have set myself up a "bow firing" script in play maker.
At the moment, I have a player controller c# script (based on the stealth tutorial, and some tweaks/help from a friend)
My player movement script is already setting the "shoot" boolean, which plays the relevant animations.
My playmaker script (on the bow weapon, parented to the hand) just creates an arrow, adds a force etc.
Im now struggling to get the two to communicate....
I was wondering if playmaker could just "check" my characters animator(or script) if "shoot" bool is true, and if it is. Transition to its own state.
Cheers