playMaker

Author Topic: high draw calls for basic scene [SOLVED]  (Read 1650 times)

coxy17

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high draw calls for basic scene [SOLVED]
« on: December 02, 2014, 02:02:51 PM »
Hi, i have a simple scene with not alot objects and lighting (list below) and im getting a high draw call? any ideas why or anything i can test to see whats causing it? im totally lost.

i have unity free (indie) so i cannot see whats causing it. I have playmaker script on most of the cubes.

whats in my scene:

 - UI 6 buttons (using NGUI asset using Atlas with 1 draw call)
 - 44 cubes (unity cubes)
 - 10 empty game objects
 - 8 materials
 - Player (just a sphere at the moment)
 - Playmaker for scripting




« Last Edit: December 04, 2014, 04:27:18 AM by coxy17 »

Lane

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Re: high draw calls for basic scene
« Reply #1 on: December 02, 2014, 02:45:27 PM »
What is your build target?
Products by Cleverous
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coxy17

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Re: high draw calls for basic scene
« Reply #2 on: December 02, 2014, 05:39:28 PM »
its Android, ive just done what you said and when i removed the 'Playmaker GUI' from drawing state labels and it went from 422 to 17!!!. i guess i didnt realise it was causing the issue. Before i close this post, do people tend to disable this when building as i have a small scene and it was causing my testing to run very slowly.