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Author Topic: Simple Camera Follow Spazing Out  (Read 1755 times)

Stonebolt

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Simple Camera Follow Spazing Out
« on: November 01, 2014, 02:54:15 PM »
Hello,

I'm trying to set up a simple camera follow but it's not having it.
Here is my setup:

I have a camera parented and centered on a gameobject called "go_camholder".

I have a game object parented to my animated character near his shoulder called "go_shoulderlocation".

I'm using a simple setup to Get Position of "go_shoulderlocation" and Set Position "go_camholder" to that location every frame to follow the character. (Not even concerned with camera rotation yet.)

It works but the "go_camholder" seems to flick to a very near location every frame as it updates the position, creating an unbearable camera flickering effect. This also happens when I have the character aim while standing still (3rd person shooter), so I'm assuming it has something to do with the bones moving.

Its such a simple problem that I ran out of troubleshooting ideas. Any help would be greatly appreciated!


Lane

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Re: Simple Camera Follow Spazing Out
« Reply #1 on: November 03, 2014, 04:03:29 PM »
Have you tried Set Position on Late Update?
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Stonebolt

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Re: Simple Camera Follow Spazing Out
« Reply #2 on: November 08, 2014, 01:52:15 PM »
I think so. I'll try playing with that setting again and see if it helps.