Hello,
I'm trying to set up a simple camera follow but it's not having it.
Here is my setup:
I have a camera parented and centered on a gameobject called "go_camholder".
I have a game object parented to my animated character near his shoulder called "go_shoulderlocation".
I'm using a simple setup to Get Position of "go_shoulderlocation" and Set Position "go_camholder" to that location every frame to follow the character. (Not even concerned with camera rotation yet.)
It works but the "go_camholder" seems to flick to a very near location every frame as it updates the position, creating an unbearable camera flickering effect. This also happens when I have the character aim while standing still (3rd person shooter), so I'm assuming it has something to do with the bones moving.
Its such a simple problem that I ran out of troubleshooting ideas. Any help would be greatly appreciated!