playMaker

Author Topic: Parse setup questions  (Read 1504 times)

jongkook

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Parse setup questions
« on: November 04, 2014, 03:44:25 AM »
I created a Parse account and made an App for test.
Please check if the examples are correctly set up.




I come across an error of Object ID, and how can I create an Object ID?
Could I create that in the application of the Parse account?

I would like to know the use of each object in the Scene.

Also, I would like to know what I can do with Playmaker and Parse.

For example, is it possible to sign up and log in to the mobile game and then purchase items in the shop and record the details of the purchase?

In particular, I wonder whether consumable items can be recorded as well.
I ask you for detailed explanations.

jeanfabre

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Re: Parse setup questions
« Reply #1 on: November 05, 2014, 03:10:34 PM »
Hi,

 Ok, I gave the system a refresh, you can now download it again from the wiki:

https://hutonggames.fogbugz.com/default.asp?W1003

 and it support the current asset store version of Parse, v1.3.0

 The demo should now work, and you should not have any warnings.

As for what you can do once you are logged in:

 yes, indeed you can use Parse to record IAP purchases and receipts, it's totally up to you to define how you want to integrate such system tho, since Parse is a totally flexible solution, you can create any object with any properties. It's indeed very powerful!

Also, IAP is indeed a very complex feature, and Parse is not the answer on its own, a very deep and careful analys and study of what IAP is mandatory before touching on the subject.

 however, you will find a lot of assets on the asset store that will make the process easier like this for example

http://www.rebound-games.com/?page_id=48

I would definitly encourage you to study existing solutino offering a support for IAP before trying to deal with it up front yourself.

Bye,

 Jean