Hi everyone. So Im creating a teleportation VR system.
Attached to my hand is cube thats stretched out as a raycast pointer. I also have a Tag on that called "Ray". When I move that cube over a sphere, I'd like it to change color. I added a 'Collision Event' to the sphere, assigned the cube game object, use the tag Ray with an On Collision Enter. The sphere collider is set to "Is Trigger". What else am I missing to get it to work? Do I need a box collider on the cube?
Thanks!