The title pretty much says it all. I'm using UFPS for the first person, and I designed my own simple AI using PlayMaker to control enemies and it works flawlessly except for one thing - I can't figure out how to deal damage on to the PlayMaker AI when I'm using UFPS. It think it's because UFPS uses raycast instead of actual projectiles, but that means that trigger/collider events don't work.
How can I make PlayMaker detect UFPS bullets?