I am new to playmaker, and working on some more graphic ideas for art pieces. I am working on a system that loads different prefabs based on letters. For testing I just made A, B, and C work. The end goal is to create some cool 3d font sets the you can interact with.
Currently, I just setup an FSM that manages everything. That part "seems" to be working.
But if i try to add a simple Rotate to Letter_Holder (a gameobject), and I type in A, B or C- not great stuff happens. The objects start to float and go in weird directions. They don't stay organized. I want to have that Rotate, just because it adds a nice oscillation to the object.
I know there is something simple I am missing, and it's driving me crazy, so I am attaching the project. Maybe it has something to do with how I am parenting?
https://drive.google.com/file/d/0B9e-jkmV0dTaekNncUN6c3VoOFU/view?usp=sharing