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Author Topic: 2D collision  (Read 1122 times)

Kurojiro

  • Playmaker Newbie
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2D collision
« on: November 17, 2014, 07:30:21 AM »
Hi,

I'm having problems with objects collision in 2D.

It's like a shoot'em'up game. A cannonball is suppose to hit a plane. I put a Trigger event "OnTriggerEnter" on both of the objects to make them self destroy when the collision happens.
I used planes on which i put the texture with my image and i added a box collider but it doesn't work, the 2 objects collide but nothing is detected.

What shall i do to fix this? Or what other solution i can use to make that system work?