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Author Topic: Rotate Bones  (Read 1906 times)

gozda

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Rotate Bones
« on: November 17, 2014, 05:53:45 AM »
Hi.

How to make body bones to "look At" target. When im geting info of target and set Look at in bones to target, my character Start to be in "L" position, he is break at this bone and look at the sky.
I think bones have differend axis (3rd person controller from standard asset). how to change bone axis?

600

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Re: Rotate Bones
« Reply #1 on: November 17, 2014, 10:47:08 AM »
Hi, I have the same problem and effect with "L" position,
I didn't fix it yet, planned for later..
but I think bones have to be "lined up" in 3d software. "Line up" so every bone have same direction for all axis while char is in T pose.

gozda

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Re: Rotate Bones
« Reply #2 on: November 17, 2014, 01:41:35 PM »
Or other way... Ive created an animated rotation of tors by 50angle in 50frames. And now i want take single frame of animation. for example: enemy is about 30 degrees in front of me so i want go to frame 30. Its is posible? or this have any sense?

600

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Re: Rotate Bones
« Reply #3 on: November 17, 2014, 01:58:05 PM »
Understood what you mean, but cant comment on this.
I only use action Set animator bool/float/int to control animations.
Try Smooth Look at direction, there you can define directions for axis with 1 or -1, had some good results, but still glitchy. Maybe works for you.

But I would go for fixing bones first.

Good luck :)

gozda

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Re: Rotate Bones
« Reply #4 on: November 18, 2014, 01:55:08 AM »
Smooth look at almost work but still glitchy..
Another way.. How to create look at in Animator?