playMaker

Author Topic: Creating a in-game level editor.  (Read 1758 times)

coffeeANDsoda

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Creating a in-game level editor.
« on: December 02, 2014, 02:29:48 PM »
Is playmaker capable of creating a in-game level editor on one FSM as well as saving a level as whatever file format it would use? Or would is it better to create one in Unity JS or C#?
« Last Edit: December 02, 2014, 02:34:40 PM by coffeeANDsoda »

jasperPT

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Re: Creating a in-game level editor.
« Reply #1 on: December 03, 2014, 07:01:44 AM »
Depends on what your game is and what the levels require.
Need a little more information about it to get an idea of what you need.

coffeeANDsoda

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Re: Creating a in-game level editor.
« Reply #2 on: December 03, 2014, 12:54:21 PM »
Depends on what your game is and what the levels require.
Need a little more information about it to get an idea of what you need.

Well, the level editor/creator would just let the player make a level, save it, and have it stored in wherever levels go in the complied games folder. Like this game for example. Except the player gets to see what each item looks like when the player chooses a apply that item into the level.

I thought it would be less work compared to creating flat 2D images that represent each object in each custom level(like Unity).

« Last Edit: December 03, 2014, 02:09:12 PM by coffeeANDsoda »

Red

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Re: Creating a in-game level editor.
« Reply #3 on: December 03, 2014, 01:21:43 PM »
Though I'm not all that up-to-speed on using it, I have heard murmurings that XML would be a good thing to consider for what you're looking at.

Have you checked into XMLMaker? From what I can gather XML is basically a markup language where you make your own "markup" tags so if you're going with a grid layout system you might benefit from looking into that.

That said, don't ask how to use it of me since I'm still green on XML. :P