I want to set up a simple state machine that plays a sprite animation when you press a key.
I've tried using the Mecanim add on but the play animator doesn't work for me cause I had to delete GetAnimatorIsControlled.cs. Is there a work around to get 2d sprite animations to work? It looks like theres some way to control the states by syncing the animator with the fsm, but I'm not sure how to get them to work with states in the fsm.