playMaker

Author Topic: 2d toolkit stop animation  (Read 3950 times)

msc4tech

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2d toolkit stop animation
« on: December 06, 2011, 05:14:39 AM »
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
   [ActionCategory("2D Toolkit")]
   [Tooltip("Stop a sprite animation on a tk2dAnimatedSprite")]
   public class Stop2dToolkitAnim : FsmStateAction {
      [RequiredField]
      public FsmOwnerDefault gameObject;   
      
      
      private GameObject go;
      private tk2dAnimatedSprite spriteAnim;
      
      public override void Reset() {
         gameObject = null;
      }
      
      public override void OnEnter() {
         go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
         spriteAnim = go.GetComponent<tk2dAnimatedSprite>();
         spriteAnim.Stop();
         Finish();
      }
   }
   
}

jeanfabre

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Re: 2d toolkit stop animation
« Reply #1 on: January 13, 2012, 03:09:49 AM »
Hi Everyone,

 I have started porting 2d toolkit and currently gathering custom actions. The package will be available very soon :)

 Meanwhile, if you have wishes or requests for 2d toolkit and playmaker, this is the right time to ask for it :)

 Thanks for ms4Tech for the head start on them actions.

https://hutonggames.fogbugz.com/default.asp?W717

 Bye,

 Jean