Mobile Ads SDK for Unity just Released:
Connect with over a million Google advertisers and show relevant ads in your app. Users engage with the ads, you make money.
Supported Platforms:Supported Banners:- Banner (320x50)
- Smart Banner (adaptive)
- Full Banner (468x60)
- Leaderboard (728x90)
- Medium Rectangle (300x250)
- Interstitial (full screen)
Supported Events:- ON_AD_LOADED
- ON_AD_FAILED_LOADING
- ON_AD_OPENED
- ON_AD_CLOSED
- ON_AD_LEFT_APPLICATION
More Features:- Possibility to register test device
- Targeting using keywords and gender
- 9 Gravity Options supported
- Ability to set Custom x,y banner point
- Source code is open
Tutorial Videos:
Sorry, for misspelling and accent. But I hope you will find it useful any way.
Set Up and Prefab Solution:
Best Coding Practices (Initialisation):
Best Coding Practices (Interstitial Ad):
Best Coding Practices (Banners Ad):
First implementation of
Playmaker actions just added to the
Google Mobile Ad plugins
I would appreciate any comments and feedback.
Feel free to post:
- Bug Reports
- Feature Request
- General Thoughts - how to improve Playmaker actions implementation for Google Mobile Ad plugin
The current actions list is:
- GAD_InitGoogleAd
- GAD_SetAdTargeting
- GAD_SetAdTestDevices
- GAD_CreateBanner
- GAD_ShowBanner
- GAD_HideBanner
- GAD_RefreshBanner
- GAD_DestroyBanner
- GAD_StartInterstisialAd
- GAD_LoadInterstisialAd
- GAD_ShowInterstisialAd
Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.