Hello fellow PlayMakers,
Something that I was really struggling with and couldn't find much information on was using
COLLIDERS (specifically in 2D) while
using the TRANSLATE action on objects.
First and foremost, make sure you have
downloaded the PlayMaker 2D Addon which you can
find here:
https://hutonggames.fogbugz.com/default.asp?W1150Click and download the first
link that says
PlayMakerUnity2D.unitypackage with a paper clip next to it.
Once the package has downloaded
double-click on
the file with your
project open to add the Plugin to your project.
Once that's out of the way we will now have the option to work with
2D collision actions. Now we need to get the colliders interacting.
Set up a
ridgidbody2D collider on one or all of the objects and set the
Gravity to 0. Then set
any 2D Collider you would like to use on
all objects you wish to affect.
Now set up a couple actions:
1) Add and set a
Translate action2) Add a
2D Collision Event action [the collision tag can be left to None]
Hit play and you should be good to go!
If this doesn't work for you please let me know as I may have forgot one or two steps but as far as I remember it really was this simple!
Thank you and best of luck on your projects!
Eric Myers
Cire Origins