I was just wondering if it was possible if a state could be set up to have two criteria that need to be met before sending a single event.
For example, I want both a button press to take place and a bool to say "true" before the event is sent to a state machine, but not send the event if both aren't true.
So if you press say "fire1" and a checked specified global bool is false, it still won't send the event. Likewise if the bool is true and you don't press "fire1", the event will also not send. This is the behavior I'm looking for.
Any info on this topic would be appreciated.
Thanks!