I've been learning PlayMaker steadily, and I've been enjoying it thus far, save for one issue. I've been trying to set up a FSM that allows for basic character movements, including jumping, falling, walking, etc. I've managed to get a decent falling state, as well as an idle state that have good transitions between the two, but I can not get a transition from walking to falling. Three outcomes happen from what I've tried: the character keeps on walking at the same altitude even when they should be falling, until they get to the idle state, when they fall accordingly; the other outcome is that the character rapidly switches between the falling state and walking state when on the ground; the last is that there's a huge loop that keeps the character in the idle state.
What methods should I do to fix this?