playMaker

Author Topic: Stretching/draging geometry.  (Read 2854 times)

coffeeANDsoda

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Stretching/draging geometry.
« on: January 03, 2015, 08:57:13 PM »
Is there a way to do this in playmaker? Or is something like modifying meshes too complicated for it to handle?

Here's an example of what I'm talking about.


Lane

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richardh

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Re: Stretching/draging geometry.
« Reply #2 on: January 05, 2015, 07:11:11 PM »

mdotstrange

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Re: Stretching/draging geometry.
« Reply #3 on: January 05, 2015, 09:52:09 PM »
You could also use blendshapes to achieve similar results-
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coffeeANDsoda

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Re: Stretching/draging geometry.
« Reply #4 on: January 08, 2015, 12:02:17 AM »
You could also use blendshapes to achieve similar results-

Is that a program.

richardh

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Re: Stretching/draging geometry.
« Reply #5 on: January 08, 2015, 05:05:29 AM »
Blend shapes is found within the Blender 3D modelling program. You can apply a shape key modifier to a mesh and use it to distort (stretch/bend) the mesh. Then in Unity you can use the shape key data like an animation.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys

This is pertinent to Blender but I would assume that the other popular 3D modelling software (Maya, 3DMax etc) would have equivalents.

You could also use blendshapes to achieve similar results-

Is that a program.

coffeeANDsoda

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Re: Stretching/draging geometry.
« Reply #6 on: January 08, 2015, 04:07:27 PM »
So by applying this modifier when saved, it will automatically save a keyframe or rigged based data so when a user imports it into unity they will have points to control. I thought that's what unity does if you add a rigged 3d mesh into a project.