Hi guys,
I was working on a function that when a cube triggers a functional tile (tile A), it moves to the adjacent tile , if the adjacent tile is a plain tile, it works fine, BUT if it's the same Tile A, it doesnt move on the second time.
I debug it and see Playmaker do execute the STATE, BUT somehow nothing changed. Then I toggled the breakpoint on the problem STATE, and unpaused it. And guess what ? then it works!
I cant figure out why. It seems a bug to me.
Please check the attachment for the state flow.
Does anyone have the same problem before? And how can I fix it?!
Much appreciated.